@startuml
sprite $night_rain_mix [48x48/16] {
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!define WEATHER_NIGHT_RAIN_MIX(_alias) ENTITY(rectangle,black,night_rain_mix,_alias,WEATHER NIGHT_RAIN_MIX)
!define WEATHER_NIGHT_RAIN_MIX(_alias, _label) ENTITY(rectangle,black,night_rain_mix,_label, _alias,WEATHER NIGHT_RAIN_MIX)
!define WEATHER_NIGHT_RAIN_MIX(_alias, _label, _shape) ENTITY(_shape,black,night_rain_mix,_label, _alias,WEATHER NIGHT_RAIN_MIX)
!define WEATHER_NIGHT_RAIN_MIX(_alias, _label, _shape, _color) ENTITY(_shape,_color,night_rain_mix,_label, _alias,WEATHER NIGHT_RAIN_MIX)
skinparam folderBackgroundColor<<WEATHER NIGHT_RAIN_MIX>> White
@enduml